CAN Spark: Inclusive Learning Pathways

    education and learning, other beneficiary groups, Grant for Good

    Providing AI-powered executive function training games, professional training courses, and an inclusive game design competition for children with special educational needs aged 0-12, their educators, and parents

     

     

    The venture tackles socioeconomic barriers hindering underprivileged children with special educational needs (SEN) in Hong Kong from accessing essential executive function (EF) resources.

    The venture will deliver AI-powered training games, expert courses, and inclusive design competitions for children aged 0-12, educators, and parents to enhance children's EF skills, academic integration, and parental capabilities.


    Name of Organisation

    Canpanion Group Limited

    Approved Funding Amount

    HK$300,000

    Funding Period (Status)

    1 year (Active)

    Expected Impact

    • Create and deliver ten AI-powered EF training games to enhance core cognitive skills among 200 SEN children
    • Deliver two Train-the-Trainer courses for 30 educators from three SEN schools and 400 parents
    • Conduct a game design competition for 200 SEN children who have completed the ten EF training games
    • Host a public award ceremony

    Milestones/Progress

    (To be updated when available)

    Website

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