Mindpet

    healthcare, children and youth, Innovator Farm
    Mindpet

    Interactive game facilitating early identification of students with mental distress

     

    The venture will use an interactive raising simulation game to collect daily data on the mental health of primary school students, and use four prevention strategies (psycho-education, early identification, risk assessment and big data analysis) to identify students in distress, enabling schools to provide timely and preventive assistance and intervention, so as to improve students' mental wellness.


    Name of Organisation

    Voyage Psychological Services Limited

    Approved Funding Amount

    HK$300,000

    Funding Period (Status)

    1 year (Ended)

    Impact/Outcomes

    • Completed the prototype of 1 interactive game application and conducted Alpha testing for at least 1 month
    • Planned for the pilot programme in primary schools, targeting students, parents and teachers

    Website

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