Mindpet
Mindpet
Interactive game facilitating early identification of students with mental distress
The venture will use an interactive raising simulation game to collect daily data on the mental health of primary school students, and use four prevention strategies (psycho-education, early identification, risk assessment and big data analysis) to identify students in distress, enabling schools to provide timely and preventive assistance and intervention, so as to improve students' mental wellness.
Name of Organisation
Voyage Psychological Services Limited
Approved Funding Amount
HK$300,000
Funding Period (Status)
1 year (Ended)
Impact/Outcomes
- Completed the prototype of 1 interactive game application and conducted Alpha testing for at least 1 month
- Planned for the pilot programme in primary schools, targeting students, parents and teachers
Website
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